research and development

examples of current research:

Primelight (beta), a natural colour tool to work closely on the camera negative and manipulate different regions individually

G0 Brilliance (alpha), a tool to qualify for colours, depending on their appearance as either fluorescent or surface colour, based on Evans (1974)

Colour Crosstalk (beta), a matrix-like tool, to emulate Crosstalk between RGB in a way, which feels more intuitive compared to a traditional matrix tool

Stretch Gamut (beta), a tool to shape the source-gamut more intuitively, compared to a traditional matrix

CIEL*a*b* contrast (beta), a creative colourtool to change contrast and pivots in the CIEL*a*b* colour model

SFX Highlights (beta), a spatial tool which utilizes different frequency bands to emulate the feel of a SoftFX-camera filter and create the impression of detail in clipped areas.

FillLight (beta), colourtool, which works based on local adapation colour appearance model, to emulate more or less Filllight in the scenery

ReLight (beta), colourtool to brighten or darken parts of the image, which emulates real light by using an overlay of 50% grey with additional white or black paint strokes, in this case, generated either by a luminance key or also with external mattes, generated for example with colour keyers of the grading system.

Surround (beta), Surround compensates for other viewing environments, using the CIE xyY colour space, also used by ACES for dim and dark environment. In this shader it is also used for bright environment, as approach to be validated.


If you like those tool and want to support my research, feel free to donate. Just click the paypal icon below 😉